After combing all possible archives, a handful of tracks were just nowhere to be found – this included ‘Snake’ and ‘Fogger’ from C&C Red Alert.
#COMMAND AND CONQUER RED ALERT 3 SOUNDTRACK FULL#
“The process of going through every single piece of music and bringing it to a higher quality standard has been quite a journey back in time for me, and I’m really glad that all of these tracks will finally be heard in full high quality for the remastered game experience. But getting there wasn’t always easy, and here’s an overview from Frank describing the remastering experience: This will also include many of the rare / unreleased tracks, several of which have never been heard before in higher fidelity. This means the classic low fidelity versions (without voices), the original soundtrack versions now remastered (with voices), and then of course the Remastered versions of all classic tracks. So with that request in hand, we pushed hard to include all the versions of the tracks. All of us on the team listened intently, and we heard a general consensus for having the most variety possible. If you remember, earlier this year we asked the community to provide input on our approach for the soundtrack, including what versions of the tracks you wanted to see in the Remaster. In the meantime, we wanted to share some special content with you for this post.
But overall, our gameplay implementation is right on schedule, with Petroglyph currently focusing on getting the Nod campaign all stitched together. And while I cannot provide an exact date, getting all this in place is one of my top priorities and I’m crossing my fingers it can happen soon.
This will allow us to utilize some more flexible media components for the reveal, and ultimately help our awareness so we can get more gamers excited about C&C and the Remaster (which is beneficial for all of us). Essentially, we want to make sure we have all the supporting assets in place (like an updated C&C website) before revealing the in-game content. I wanted to start this post by saying I’ve seen all the comments with the desire to see in-game footage, and thought it would be helpful to provide some context on the timing here.